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   Book Info

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3D Game Programming All in One (Course Technology PTR Game Development Series)  
Author: Kenneth C Finney
ISBN: 159200136X
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review


From Book News, Inc.
Assuming a familiarity with C/C++ and Windows programming, Finely (York University) explains how to build a first-person shooter game in a 3D environment. He introduces the Torque Game Engine, texture and image creation with Paint Shop Pro and UVMapper, low-poly modeling with MilkShape and Quark, and the selection of sound elements, then resolves server and client game play issues. The CD- ROM contains source code, artwork, audio resources, and development tools.Copyright © 2004 Book News, Inc., Portland, OR


Book Description
Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as?or cooler than?the ones you?ve been playing, now?s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You?ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.


From the Publisher
This book and the companion CD contain all of the tools and information necessary to create a complete ready-to-play first person shooter game. Functions as a stand-alone book or 'the next step' for readers of Game Programming All in One (1931841233), which takes the reader through each step of the creation of a full 2D game. Provides thorough explanation of 3D game programming, an emerging market within gaming. The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries.


About the Author
Kenneth Finney is the Principal Software Engineer at Wilkes Associates, Inc. in the Greater Toronto Area. He began programming in 1974 and remembers that old HP-1000 with its paper tape and punch cards with a perverse fondness. Finney was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on InScan – a high-speed document scanning system. He also is an Associate Professor at Seneca College at York University in Toronto, helping technical writers learn how to survive in a software development environment. Finney is the creator of the popular Tubettiland 'Online Campaign' Mod and the 'QuicknDirty' game management tools for Novalogic's Delta Force 2 game series. He is currently working on the new and unique TubettiWorld Action/Adventure game using the Torque Game Engine.




3D Game Programming All in One

FROM THE PUBLISHER

Get ready for an amazing journey into the world of game development! 3D Game Programming All in One is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as -- or cooler than -- the ones you've been playing, now's your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas 3D Game Programming All in One covers each step required to make a fully featured game. You'll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

SYNOPSIS

Assuming a familiarity with C/C++ and Windows programming, Finely (York University) explains how to build a first-person shooter game in a 3D environment. He introduces the Torque Game Engine, texture and image creation with Paint Shop Pro and UVMapper, low-poly modeling with MilkShape and Quark, and the selection of sound elements, then resolves server and client game play issues. The CD- ROM contains source code, artwork, audio resources, and development tools. Annotation ©2004 Book News, Inc., Portland, OR

     



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