Home | Best Seller | FAQ | Contact Us
Browse
Art & Photography
Biographies & Autobiography
Body,Mind & Health
Business & Economics
Children's Book
Computers & Internet
Cooking
Crafts,Hobbies & Gardening
Entertainment
Family & Parenting
History
Horror
Literature & Fiction
Mystery & Detective
Nonfiction
Professional & Technology
Reference
Religion
Romance
Science
Science Fiction & Fantasy
Sports & Outdoors
Travel & Geography
   Book Info

enlarge picture

Children of the Mind (Ender Wiggin Saga)  
Author: Orson Scott Card
ISBN: 0812522397
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review



Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death? --Brooks Peck


From Publishers Weekly
The first two volumes of Card's Ender saga, Ender's Game and Speaker for the Dead, each won the Hugo and Nebula awards for best novel. This adept fifth volume in the series (after Xenocide, 1991) continues the story of Ender Wiggin, hero, social conscience and unwitting mass murderer. Here, however, Ender, feeling the weight of his years, plays only a limited role in the desperate attempt to avert the destruction by the Starways Congress of the planet Lusitania and its three intelligent races. Foremost among those at center stage are Peter and Young Valentine, Ender's children of the mind, copies of his brother and sister whom he accidentally created on his trip Outside the universe in Xenocide. Also central is Jane, the prickly Artificial Intelligence whose unique ability to use the Outside to transcend the light-speed barrier is key to all attempts to save Ender's adopted world. Peter, Val, Jane and their companions must crisscross the galaxy to find new planets for Lusitania's refugees while trying to influence the politicians and philosophers who have the power to stop the Congress's approaching war fleet. Readers unfamiliar with earlier Ender novels may have trouble picking up some plot threads. But Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed. Major ad/promo; 200-copy limited leather-bound edition, $200, ISBN 0-312-86191-5. Copyright 1996 Reed Business Information, Inc.


From School Library Journal
YA. This final installment in the series is also the end of Ender himself. A small child in Ender's Game (1985), a young man in Speaker for the Dead (1986), and increasingly world-weary in Xenocide (1992, all Tor), he is finally able to put down the burdens he has carried for humanity. It is this struggle to accept and resolve the problems of maturity that is at the heart of this story. All of the characters and, indeed, the worlds of the previous books, must either evolve or die. Ender, having made the longest journey, both within himself and in space and time, turns out to be the least able or willing to do so. Card writes with his usual flair. The characters give life to the thematic conflicts and the plot involves the fate of humankind, but the concerns are adult in a way that the previous books have not been. This book will not disappoint the author's adult audience; indeed, he has pulled off that most difficult of tricks, a satisfying conclusion to a great series. But YAs may find themselves at a loss to understand what all the fuss is about or dismayed by a resolution that may not meet their more idealistic needs. Buy a single copy and see how your readers respond.?Cathy Chauvette, Fairfax County Public Library, VACopyright 1997 Reed Business Information, Inc.


From Library Journal
In this fourth and final novel in the Nebula Award-winning series that began with Ender's Game (1985), Ender races to save his planet from destruction.Copyright 1996 Reed Business Information, Inc.


From AudioFile
The finale of the author's Hugo Award-winning Ender Wiggin trilogy is the kind of Asimovoid sci-fi/fantasy saga prized by aficionados. After an interminable recap worthy of the silliest opera synopsis, Whitener jumps right in with energy, commitment, ingenuousness and even intelligence. As an adventure narrator he's in a class with radio greats Jaxon Beck (Superman) and Fred Foy (The Lone Ranger). The entire trilogy, available in a boxed set, is perfect light-listening for precocious kids and dreamy grown-ups. Y.R. (c)AudioFile, Portland, Maine


From Booklist
At the beginning of this conclusion to the Ender Cycle, Ender Wiggin has placed part of his consciousness and memory in two other bodies, one named after his brother Peter, the other after his sister Valentine. His own body is literally crumbling, and that is not the only problem. A human fleet is on the way to the planet of Lusitania to stop the deadly descolada virus by destroying the planet; meanwhile, the powers that be are also shutting down Ender's friend Jane, the sentient interstellar computer network who makes faster-than-light travel--and, therewith, discovery of the planet of origin of the descolada virus--possible. After a considerable amount of effort, some of it recorded in overly long passages of dialogue, most of the problems are solved, including saving Lusitania and giving Jane a human body (young Valentine's). This fourth tale of Ender is more a melange of scenes than a single coherent story, but most of those scenes are well up to Card's high standards and so are the characterizations. All things considered, this is a worthy ending to what might be styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success Card achieves here. Roland Green


From Kirkus Reviews
Fourth in the series about former child warrior Ender Wiggin (Xenocide, 1991, etc.) and his long search for redemption. Series readers will recall--or perhaps not--that Jane, the computer intelligence born of a multi-planet computer network connected by instantaneous ansible communicators, has discovered how to move ships and people instantly through hyperspace. But now the Starways Congress, unaware of Jane's existence and wary of rogue programs, intends to shut down the net, thus killing Jane. Also, a decision has been taken to blast planet Lusitania, home to Ender Wiggin, a human colony, the piglike alien pequeninos and their sentient trees, and the social insectlike alien hive queens, because Starways fears the deadly endemic DNA-wrecking descolada virus. Just coming on the scene are young, re-created versions of Ender's siblings of 3,000 years ago, Peter and Valentine (don't ask). With young Chinese genius Wang-mu, Peter must unravel and then halt the philosophical impetus behind the decision to destroy Lusitania. Meanwhile, various scientists, together with assorted mystics, tackle the problem of Jane's survival once the computer net goes down. Yet another group of scientists are tracking the descolada virus--an alien artifact, part probe, part message--back to its source planet, where they will find an alien civilization as enigmatic as any yet encountered. A bizarre and poorly planned mixture of dazzling ideas and preachy philosophizing: At present Card simply is juggling too many projects at once, and here he's just overextended himself. -- Copyright ©1996, Kirkus Associates, LP. All rights reserved.


Review
"Card's prose is powerful."--Publishers Weekly

"This is a worthy ending to what might be styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success Card achieved here."--Booklist



Review
"Card's prose is powerful."--Publishers Weekly

"This is a worthy ending to what might be styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success Card achieved here."--Booklist



Book Description
The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.

Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.

Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.



About the Author
Born in Richland, Washington in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for Ender's Game and then for the sequel Speaker for the Dead. He lives with his wife and children in North Carolina.





Children of the Mind (Ender Series #4)

FROM THE PUBLISHER

The planet Lusitania is home to three sentient species: the Pequeninos, a large colony of humans, and the Hive Queen, who was brought there by Ender Wiggin. But now, once again, the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Ender's oldest friend, Jane, an evolved computer intelligence, can save the three sentient species of Lusitania. She has learned how to move ships out-side the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the network of computers in which she lives, world by world.

Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.

FROM THE CRITICS

Publishers Weekly

The first two volumes of Card's Ender saga, Ender's Game and Speaker for the Dead, each won the Hugo and Nebula awards for best novel. This adept fifth volume in the series (after Xenocide, 1991) continues the story of Ender Wiggin, hero, social conscience and unwitting mass murderer. Here, however, Ender, feeling the weight of his years, plays only a limited role in the desperate attempt to avert the destruction by the Starways Congress of the planet Lusitania and its three intelligent races. Foremost among those at center stage are Peter and Young Valentine, Ender's children of the mind, copies of his brother and sister whom he accidentally created on his trip Outside the universe in Xenocide. Also central is Jane, the prickly Artificial Intelligence whose unique ability to use the Outside to transcend the light-speed barrier is key to all attempts to save Ender's adopted world. Peter, Val, Jane and their companions must crisscross the galaxy to find new planets for Lusitania's refugees while trying to influence the politicians and philosophers who have the power to stop the Congress's approaching war fleet. Readers unfamiliar with earlier Ender novels may have trouble picking up some plot threads. But Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed. Major ad/promo; 200-copy limited leather-bound edition, $200, ISBN 0-312-86191-5. (Aug.)

BookList - Roland Green

At the beginning of this conclusion to the Ender Cycle, Ender Wiggin has placed part of his consciousness and memory in two other bodies, one named after his brother Peter, the other after his sister Valentine. His own body is literally crumbling, and that is not the only problem. A human fleet is on the way to the planet of Lusitania to stop the deadly descolada virus by destroying the planet; meanwhile, the powers that be are also shutting down Ender's friend Jane, the sentient interstellar computer network who makes faster-than-light travel--and, therewith, discovery of the planet of origin of the descolada virus--possible. After a considerable amount of effort, some of it recorded in overly long passages of dialogue, most of the problems are solved, including saving Lusitania and giving Jane a human body (young Valentine's). This fourth tale of Ender is more a melange of scenes than a single coherent story, but most of those scenes are well up to Card's high standards and so are the characterizations. All things considered, this is a worthy ending to what might be styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success Card achieves here.

AudioFile - Yuri Rasovsky

The finale of the author￯﾿ᄑs Hugo Award-winning Ender Wiggin trilogy is the kind of Asimovoid sci-fi/fantasy saga prized by aficionados. After an interminable recap worthy of the silliest opera synopsis, Whitener jumps right in with energy, commitment, ingenuousness and even intelligence. As an adventure narrator he￯﾿ᄑs in a class with radio greats Jaxon Beck (Superman) and Fred Foy (The Lone Ranger). The entire trilogy, available in a boxed set, is perfect light-listening for precocious kids and dreamy grown-ups. Y.R. ￯﾿ᄑAudioFile, Portland, Maine

Kirkus Reviews

Fourth in the series about former child warrior Ender Wiggin (Xenocide, 1991, etc.) and his long search for redemption. Series readers will recall—or perhaps not—that Jane, the computer intelligence born of a multi-planet computer network connected by instantaneous ansible communicators, has discovered how to move ships and people instantly through hyperspace. But now the Starways Congress, unaware of Jane's existence and wary of rogue programs, intends to shut down the net, thus killing Jane. Also, a decision has been taken to blast planet Lusitania, home to Ender Wiggin, a human colony, the piglike alien pequeninos and their sentient trees, and the social insectlike alien hive queens, because Starways fears the deadly endemic DNA-wrecking descolada virus. Just coming on the scene are young, re-created versions of Ender's siblings of 3,000 years ago, Peter and Valentine (don't ask). With young Chinese genius Wang-mu, Peter must unravel and then halt the philosophical impetus behind the decision to destroy Lusitania. Meanwhile, various scientists, together with assorted mystics, tackle the problem of Jane's survival once the computer net goes down. Yet another group of scientists are tracking the descolada virus—an alien artifact, part probe, part message—back to its source planet, where they will find an alien civilization as enigmatic as any yet encountered.

A bizarre and poorly planned mixture of dazzling ideas and preachy philosophizing: At present Card simply is juggling too many projects at once, and here he's just overextended himself.



     



Home | Private Policy | Contact Us
@copyright 2001-2005 ReadingBee.com