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   Book Info

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Martian Knightlife  
Author: James P. Hogan
ISBN: 0743435915
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review

From Publishers Weekly
In this modest SF-mystery hybrid, set on Mars circa the 22nd century, Kieran Thane (aka the Knight), a sort of futuristic Saint or Travis McGee, and his female companion, June, who's not quite a full partner but more than a sidekick, tackle the mystery of a teleportation experiment gone wrong. Instead of teleporting, the process duplicates the individual, with unfortunate consequences for one of the scientists involved, Dr. Leo Sarda. One Dr. Sarda is left with holes in his memory, while the other puts a hole in his double's bank account. The trail leads Thane and June to high-powered corporate shenanigans, which threaten to destroy through development priceless archeological sites that may hold a clue to the fate of the vanished Martian race. In addition to using biotechnology to wage psychological warfare against the corporate meanies, the Knight has to disguise himself as a mystic, the Khal of Tadzhikstan, and hire some plain old physical weaponry and its wielders. An amiable mutt named Guinness, part Lab, part Doberman, lends some canine interest. This lightweight page-turner, which demands a certain tolerance for expository lumps, libertarian preaching and Gods from Outer Space, won't make new converts for Hogan (The Proteus Operation; Endgame Enigma; etc). However, the author's competent handling of a number of standard themes in the SF adventure category will more than satisfy established fans. Copyright 2001 Cahners Business Information, Inc.

From Booklist
Kieran Thane, aka Knight, is vacationing on Mars. Excitement is never far from him, of course, and he quickly becomes embroiled in unraveling a devious plot. An experiment has just been completed--the copying of Leo Sarda so that he can be transported and rebuilt elsewhere. Destruction of the original body isn't inherently part of the process, so Quantonix has their top researcher in duplicate for now. The original Sarda is scheduled for destruction, though, as soon as tests on the other Sarda are completed. Meanwhile, Sarda two has some trouble with his bank, and he asks Kieran/Knight for help. With secret-agent cleverness, K/K solves all problems and then goes to ground as doctor for a geological expedition. Even geology isn't proof against excitement, and the expedition runs into a few legal glitches when it discovers apparent remnants of the technologically advanced ancient civilization responsible for building Egypt's pyramids: it seems the researchers are trespassing! Entertaining and satisfying reading, with everything turning out as it should. Regina Schroeder
Copyright © American Library Association. All rights reserved




Martian Knightlife

FROM THE PUBLISHER

The Knight is a saint (with a twist)

At least you might think so if you read his curriculum vitae. You would swear, in fact, that this private eye of the future is honest, paying for what he gets, getting what he's paid for, wth somehow a little extra for everybody to go around. Take this case for example.

Well, perhaps not, because that would be telling, something this knightly saint would never do. But it did involve a matter transmitter which the inventor tested on himself—then found his bank accounts empty and his credit cards overflowing, all done by someone whose DNA looks just like that of the rightful owner...

But that wasn't all. There was also an archaeological expedition which had uncovered ruins that might solve the mystery of the Martian race that had vanished from the planet eons ago—except that a greedy interplanetary corporation was all set to bulldoze them over in pursuit of the bottom line unless a gallant knight—or Knight—could come galloping up on his charger...

Then there were some people who were not amused at how the Knight had foiled a sure-fire scheme worth billions, and were looking for him with heavy muscle and heavier artillery....

People in trouble and people who are trouble just seem to populate his life—and thank goodness, because they are the very thing the Knight needs to keep his life from getting boring. And the bad guys never seem to know what hits them...

FROM THE CRITICS

Publishers Weekly

In this modest SF-mystery hybrid, set on Mars circa the 22nd century, Kieran Thane (aka the Knight), a sort of futuristic Saint or Travis McGee, and his female companion, June, who's not quite a full partner but more than a sidekick, tackle the mystery of a teleportation experiment gone wrong. Instead of teleporting, the process duplicates the individual, with unfortunate consequences for one of the scientists involved, Dr. Leo Sarda. One Dr. Sarda is left with holes in his memory, while the other puts a hole in his double's bank account. The trail leads Thane and June to high-powered corporate shenanigans, which threaten to destroy through development priceless archeological sites that may hold a clue to the fate of the vanished Martian race. In addition to using biotechnology to wage psychological warfare against the corporate meanies, the Knight has to disguise himself as a mystic, the Khal of Tadzhikstan, and hire some plain old physical weaponry and its wielders. An amiable mutt named Guinness, part Lab, part Doberman, lends some canine interest. This lightweight page-turner, which demands a certain tolerance for expository lumps, libertarian preaching and Gods from Outer Space, won't make new converts for Hogan (The Proteus Operation; Endgame Enigma; etc). However, the author's competent handling of a number of standard themes in the SF adventure category will more than satisfy established fans. (Oct.) Copyright 2001 Cahners Business Information.

Kirkus Reviews

In the tradition of Leslie Charteris's Saint and Jack Vance's Magnus Ridolph, etc., two long interconnected stories featuring Kieran "Knight" Thane, a medium-future knight errant who rights wrongs, cons the conmen and swindles the swindlers while bolstering his personal retirement fund: from the author of The Legend That Was Earth (2000), etc. In the first adventure, Kieran arrives on Mars after wandering the solar system and meets up with his longtime friend June Holland. Together they investigate the plight of scientist Leo Sarda; having invented a matter transmitter, Leo successfully transmitted himself, but then somehow was robbed of the five million credits he'd been paid. Leo himself, it emerges, is the only person who could have stolen the money; moreover, he proves to have lost certain recent memories after emerging from the receiving apparatus. The matter transmitter, it seems, actually creates a duplicate of the original; before Leo tested his invention, the original plotted with rival businessmen to cheat the duplicate and his sponsors, and make billions from the deal. Poor Leo's been swindled by himself. In the second adventure, archeologists exploring the Martian desert discover ancient ruins that might prove the existence of a recent civilization on Mars--and confirm a contemporary pre-Egyptian civilization on Earth. Some predatory bigwigs, however, want to develop the site. Just as Knight prepares to grapple with them, the bad guys from the previous escapade show up. Pleasant but featherweight, and a pretty thin stretch even at this modest length.

     



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