You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
Game Programming for Teens FROM THE PUBLISHER Game Programming for Teens, Second Edition takes you on a comprehensive journey through the art of game programming. Truly beginning at step one, you will learn the nuances of the BASIC language. You will begin with instructions on basic coding, such as operators and statements, as you get an introduction to the language in general. You will then learn how to work with graphics. By the end of the book, you will cover the skills of sounds and music and artificial intelligence. "Game Programming for Teens, Second Edition" is light on theory and heavy on practical applications. Many diagrams and sample programs are included to help you understand each concept in full. This book gives you an exciting introduction to the field of game programming and encourages you to seek out more substantial, theory-driven books.
|