There's a pattern here, and here's how to use it! Find out how the 23 leading design patterns can save you time and trouble Ever feel as if you've solved this programming problem before? You -- or someone -- probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier. Discover how to: * Simplify the programming process with design patterns * Make the most of the Decorator, Factory, and Adapter patterns * Identify which pattern applies * Reduce the amount of code needed for a task * Create your own patterns
Design Patterns For Dummies FROM THE PUBLISHER Design Patterns For Dummies takes design patterns and puts them in the fun and easy Dummies reference format. Unique to this book will be an emphasis on real-world examples that are direct and to the point, without extra complexity. The reader will be able to grasp how each pattern helps, and where to use it. The book will bring design patterns to the great majority of programmers that still struggle with them. Here, patterns will appear as natural solutions to natural problems, making them seem effortless. Design Patterns For Dummies will cover all 23 GOF ("gang of four", after the original four authors of the original Design Patterns book by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides) design patterns: Abstract Factory, Adapter, Bridge, Builder, Chain of Responsibility, Command, Composite, Decorator, Facade, Factory Method, Flyweight, Interpreter, Iterator ,Mediator, Memento ,Observer, Prototype, Proxy, Singleton, State, Strategy, Template Method, Visitor New patterns that have emerged since the original book was first published (such as the Object-Pool pattern) will also be covered.
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