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Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person’s entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.
Mindstorms: Children, Computers, and Powerful Ideas ANNOTATION A reissue of the visionary book that began the computer revolution in schools. The bible of thousands of teachers who have sought creative ways to use computers in schools, this book tells the story of the invention of LOGO, the first child-friendly computer programming language. Translated into 13 languages.
FROM THE PUBLISHER Seymour Papert was among the first to see that massive change was needed in the education system, particularly in the fields of math and science, and in the role that technology could play in learning. Mindstorms is the book born of these observations. Papert posits two central themes: that children can learn to use computers and technology in a masterful way, and that mastery can change the way they learn everything else, even outside the classroom. Papert makes the point that in classrooms saturated with technology there is actually more socialization, and that the technology often contributes to increased interaction among students and between students and instructors.
FROM THE CRITICS Booknews New edition of an influential book published in 1980 by the inventor of LOGO, the computer programming language designed for children. Papert discusses why and how he invented the language and shares his insightful thinking about children and learning. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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